A Field Day is a one- to two-hour presentation given within a summer camp, YMCA camp, vacation Bible school (VBS) or other child care environment. This supplement fits perfectly in a History-themed week or Knights and Princesses event.
Depending on the number of children in your program, The Medieval Dude divides them into separate groups, each lead by a camp counselor to assist with safety and behavior. Groups progress through three to five possible stations as follows:
Station 1: The Medieval Dude Interactive – Armor Station
Here, kids will have hands on experience with authentic medieval armor. As an incentive for good behavior and to reinforce the ideas of chivalry, you (or your staff) can select individuals who have demonstrated chivalrous behavior throughout the week. These chivalrous individuals will be made squires to be part of the demonstration. Part of their job will be to assist me in showing off the armor by putting it on.
Station 5: Relay Race (optional – best for younger camps in lieu of archery)
Did you know dragons are afraid of bells? True story. This game involves two teams suiting up in a full kids-version of armor, one at a time, charging a dragon and ringing a bell to protect the kingdom. The team who finishes first, wins!
Station 2: The Archery Challenge
Students will learn the art of archery with our safe (non-pointed) version of arrows shot with kid-friendly bows. The challenge is to siege a castle backdrop we use by aiming to shoot the arrows through its windows. Kids will take turns shooting throughout the time spent at this station. We can also divide the group into two teams for friendly competition.
Station 3: The May Pole Mayhem
This station combines the tradition of the May Pole with the humor of teasing your camp counselor. The tradition of the May Pole dance will be shared, and then the object of this game – to wrap the pole as fast and completely as each team can – is explained before the fun begins. Instead of wrapping traditional May Pole, the “poles” are camp counselors holding streamers above their heads. Once fully wrapped and the winning team declared, then the staff member can break free of the paper streamers.
Station 4: Craft (optional)
We have a quick and easy catapult craft that will work well with this size of a group. We typically use marshmallows for projectiles to be sure no one gets hurt.